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-
- The Funky-Shelly-GUI
-
- Graphical User Interface for Shelly
-
- FreeWare
-
- Programmed by Daniel Aregger - RenderEye
-
- ¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-¯¯-__-
-
-
- The author of this program can not be blamed for any data-loss or damage
- caused by this program!
-
-
-
- CONTENTS
- --------
-
- 1. GENERAL
-
- 2. BACKGROUND
-
- 3. REQUIREMENTS
-
- 4. INSTALLATION
-
- 5. OPERATION
-
- 5.1 OPTIONS SETUP
-
- 5.2 THE MAIN-MENU
-
- 5.3 AUTOMATIC SAVING ON EXIT
-
- 5.4 SHELLY-GUI AND REAL
-
- 6. THANKS
-
- 7. WISHES, BUGREPORTS, SUGGESTIONS, QUESTIONS...
-
-
- 1. GENERAL
- ----------
-
- This program may and shall be copied. But it may only be spread if the whole
- package remains complete and unchanged. Changes in any way have to be
- discussed with the author first!
-
- It is not allowed to gain any profit from this program's distribution. The
- price for a copy (including disk) may not be higher than sFr 3!
- The distribution with PD-Disk-Series is allowed.
-
-
- 2. BACKGROUND
- -------------
-
- With the program 'Shelly' from Randolf Schultz the AMIGA-user gets a powerful
- tool to create shell-objects.
- 'Shelly' can save the created shell-objects in different formats (e.g.
- POV-Ray or Real).
-
- To make this program easier transferable to other computer-systems, the
- author didn't include a GUI for the AMIGA.
-
- This is where 'The Funky Shelly GUI' gets on stage.
-
-
-
- 3. REQUIREMENTS
- ---------------
-
- To get the Shelly-GUI working you need OS2.0 or higher.
-
- No other special equipment is needed.
-
- The Shelly-GUI was tested with the following configuration:
-
- OS 3.1,
- AMIGA 2000 B,
- CPU 68040 with 12 MBytes RAM and a
- EGS Spectrum.
-
-
-
- 4. INSTALLATION
- ---------------
-
- The installation is done with the Commodore-Installer.
-
- After the installation you'll have to set all the paths (see chapter 5).
-
-
-
- 5. OPERATING
- ------------
-
- In this place the parameters of Shelly are not explained. Take a look into
- Shelly's doc!
-
- First there are the GUI's settings.
-
-
- 5.1 OPTIONS SETUP
- -----------------
-
- After clicking 'Prefs' there's a window coming up where you can make five
- different settings.
-
- Output: Define Shelly's output-window.
- Example: 'CON:0/400/640/112/Shelly-GUI/AUTO/CLOSE'
-
- POVArgs: These arguments are used by POV-Ray.
-
- Shelly: Enter the program 'Shelly' including the complete path.
-
- ARexx-Script: If you set the option 'ARexx-Script' in the main-menu, the
- script will be started automatically.
- The script can also be started by pressing the 'Start ARexx'
- button.
-
- Editor: Enter the path of your most preferred editor tool.
-
- If everything is set, leave the menu by pressing the 'Exit' gadget.
- These settings are saved automatically as soon as you quit the program.
-
-
- 5.2 THE MAIN-MENU
- -----------------
-
- The following gadgets have to be explained briefly:
-
- ARexx-Script: If this Option is set, the selected ARexx-Script will be
- started automatically.
-
- Output: Output-file
-
- => These two options are also saved when the program is left.
-
- Render: After converting POV-Ray will be started.
-
- Edit: The present Shelly-file can be edited.
-
- Start ARexx: The selected ARexx-Script will be started.
-
- Defaults: Everything is reset to default values.
-
- Load: Load a config-file.
-
- Save: Save configuration.
- (By pressing SHIFT-S the configuration is saved directly
- without a file-requester)
-
- Create: Execute Shelly
-
- Prefs: Options-menu
-
- Info: General information
-
- Quit: Leave program
-
-
- Note: Nearly every gadget has its keyboard short-cut.
-
- Hint: There's an item in the pulldown-menu named 'RenderEye'... :)
-
-
- 5.3 AUTOMATIC SAVING ON EXIT
- ----------------------------
-
- When you leave the program the options are saved automatically. The option
- 'ARexx-Script', the window position and the present configuration-file are
- saved too.
-
-
- 5.4 SHELLY-GUI AND REAL
- -----------------------
-
- If there are one or more Real screens open, Shell-GUI appears directly on
- the first Real screen (the Real screen must be a pubscreen).
- If Real is present and the 'ARexx-Script' option is setted, then
- Shelly-GUI could cause Real to directly represent the Shelly object.
- The output file has only to be named 'T:Macro.rpl'.
-
-
-
- 6. THANKS
- ---------
-
- I would like to say thank you on this place first to Willy Gwerder, for
- the English translation, and then to Olaf & Urs Krolzig, for the moral
- support. Thanks also to Randolf Schultz for the program 'Shelly', and
- Martin Huttenloher for the Magic-WB icons.
-
-
-
- 7. WISHES, BUGREPORTS, SUGGESTIONS, QUESTIONS...
- -------------------------------------------------
-
- If you have any bugreports, suggestions, questions, gifts, so please
- contact:
-
-
- Daniel Aregger
- Sidhaldenstrasse 27
- 6010 Kriens
- Switzerland
-
- or by E-Mail:
-
- D.Aregger@Dolphins.chnet.ch
-